RARE BIOMES
The rarest biomes in Minecraft. Learn what makes them special and how to find them in your world.
Very Rare Biomes(2)
Extremely difficult to find. You may explore for thousands of blocks before encountering one.
One of the rarest biomes. Features dramatic terracotta hoodoo pillars and spires. Great landscape for screenshots and builds.
Only two of the ten on this page carry the very rare label, and this is the one you can reach on foot. Eroded Badlands is a badlands that lost its plateaus, so what is left standing is the thin stuff: hoodoos, spires and the gaps between them. It shares the empty animal list and the 0.03 spawn chance with the other two badlands, so the quiet comes with it.
Search near regular badlands biomes. They generate as a rare sub-biome within badlands regions. Heading south-west often helps.
One of the rarest biomes. Hostile mobs cannot naturally spawn here, making it the safest biome. Mooshrooms are exclusive to this biome. Mycelium replaces grass.
Mushroom Fields is the oldest entry on this page by a wide margin, from Beta 1.9 Pre-3, and the only one of our 64 biomes where a zombie siege never starts. That is the short answer to why it is the safe one. It is also the second of the two very rare biomes here, and the harder of the two to reach, because it needs open water around it rather than a landmass to sit on.
Look for islands far from mainland. They are most common as isolated ocean islands. Use a boat to explore oceans.
Rare Biomes(8)
Uncommon biomes that require some exploration to locate. Worth visiting for unique resources and scenery.
A beautiful biome featuring pink cherry blossom trees. Generates on mountain hillsides. Cherry wood has a unique pink color. Added in the Trails & Tales update.
Cherry Grove hides in height rather than in distance, and that is the whole reason it feels rarer than it is. It only forms on mountain shoulders in the mild band, so a long walk at sea level can miss every one of them. Nothing here belongs to it alone either: the rarest thing it can hold is a pillager outpost, and 12 of our 64 biomes can hold one of those. It arrived in 1.20, and only one biome on this page is younger.
Found on mountain slopes in temperate regions. Look for pink trees visible at a distance on mountainsides.
Features dramatic packed ice spikes towering up to 50 blocks. Packed ice does not melt and is useful for fast travel ice roads.
Ice Spikes is the only one of the ten here where the animals come out the wrong colour: foxes are born in their white coat instead of orange, which happens in 10 of our 64 biomes. The spawn chance for animals is 0.07, so the flats between the pillars stay quiet, and the three species listed for it are the polar bear, the rabbit and the stray.
Found near snowy plains. Look for flat icy areas with dramatic ice pillars visible from a distance.
The most extreme terrain in the game. Features massive overhangs, floating islands, and dramatic cliffs. Previously called Shattered Savanna.
Windswept Savanna has the longest animal list of the ten on this page, seven species, and the horses and donkeys among them need the flat tops that the erosion left standing. Its rarity is the shape of the ground and not the count of the biome: every structure that can generate here can also generate in the ordinary savanna next door, which is a good deal easier to find.
Found near regular savannas. The extreme terrain is visible from far away with dramatic cliffs and floating landmasses.
Also known as Mesa. Gold ore generates at any height here. Surface-level mineshafts with dark oak supports are exclusive to this biome. Features colorful terracotta layers.
Badlands and its two variants are the three entries on this page with an empty animal list, and the number behind that is 0.03, the lowest animal spawn chance of the ten. What you come for sits under your feet instead of on top of them, because this is where the mineshafts break the surface and the gold does not care how deep you are.
Generate in warm regions, often near deserts and savannas. Look for the distinctive orange and red terracotta layers visible at a distance.
Badlands variant with oak trees growing on the plateaus. Coarse dirt replaces grass in some areas. Previously called Wooded Badlands Plateau.
Wooded Badlands is the badlands with trees on the plateaus, and the one of the three with a slightly higher animal chance at 0.04. That extra hundredth is not something you will notice, because the animal list stays empty for all three; the oaks and the patches of coarse dirt are the difference you can actually see from a distance.
Found as a variant of regular badlands. Look for oak trees growing on terracotta plateaus.
The primary source of bamboo. Pandas have a higher spawn rate here. Podzol covers the ground. Bamboo can be used for scaffolding and as fuel.
Only 2 of our 64 biomes can hold a jungle pyramid, and Bamboo Jungle is one of the two. Four species are listed under the stalks, and the panda is the one worth the trip, since nowhere else does the bamboo stand this thick or the podzol run this far.
Found within or adjacent to regular jungle biomes. Look for dense bamboo stalks and podzol ground.
The most dangerous underground biome. Home to the Warden, which is attracted by vibrations and can deal massive damage. Ancient Cities contain unique loot including echo shards and disc fragments.
Deep Dark is the only one of our 64 biomes that can hold an ancient city, and the only one where a mineshaft is not allowed to generate at all. Those two are the same decision: the city is meant to be the thing you find down there, so nothing else gets to dig through it first. One mob is listed for it, and it does not come out of the dark on its own.
Found deep underground, usually below Y level -20. Look for sculk blocks spreading from the center of the biome.
A pale, eerie biome featuring ghostly pale oak trees and hanging moss. The Creaking mob spawns here, animated by Creaking Heart blocks hidden in trees. Part of the Pale Garden update.
Pale Garden is the newest biome on this site, added in 1.21.4, and one of only 2 of our 64 that can hold a woodland mansion. It is rare the way a small wood is rare: it sits inside ordinary forest instead of forming a landscape of its own, so the pale trunks are the only signal, and there is no shape on the horizon to aim for.
Generates as a surface biome in temperate regions. Look for the distinctive pale, whitish trees among normal forests.
General Tips for Finding Rare Biomes
- 1.Use the
/locate biomecommand (requires cheats) to instantly find the nearest instance of any biome. - 2.Explore using elytra and firework rockets for the fastest travel speed across large distances.
- 3.Use Nether travel (1 block in the Nether = 8 blocks in the Overworld) to cover ground quickly.
- 4.Online tools like Chunkbase allow you to input your world seed and see a map of all biome locations.
- 5.The F3 debug screen shows your current biome. Watch it while exploring to notice biome transitions.