Cherry Grove

A beautiful biome featuring pink cherry blossom trees. Generates on mountain hillsides. Cherry wood has a unique pink color. Added in the Trails & Tales update.
Overview of Cherry Grove
Pink from the canopy down. Cherry grove hangs blossom over a mountainside and lets the petals settle on the grass below, and it is the only biome in the game that grows cherry logs, cherry leaves and pink petals.
Bees work the flowers while pigs, sheep and rabbits graze under them. Nothing is built here, no village and no temple, so you leave with wood and petals or you leave with nothing. It is rare, and it clings to hillsides rather than flats, so expect some travelling and search high ground rather than open country.
Temperature 0.5 with 0.8 humidity is a mild climate with rainfall rather than snow, which puts it in the temperate group. The landscape has no fixed size: the neighbouring climate decides where it ends. Of everything on this site only one biome is younger, because Trails and Tales brought minecraft:cherry_grove in 1.20, and 26.2 generates it unchanged.
Where to find Cherry Grove
Cherry grove is Overworld highland, up where meadow and grove already are. Meadow, Grove and Forest surround it, so a mountain shoulder with grass still on it is the place to look.
Its pink cherry-blossom canopy is unmistakable; it clings to mountain hillsides, so search highland regions.
It is rare and it hides in height rather than in distance, so climbing beats walking. Pink over a hillside reads from hundreds of blocks away, and the bees working it give the biome away before the colour does. No portal is needed to reach it, and finding it is a vertical project rather than a horizontal one. Travel the border where meadow gives way to stone and keep following it uphill: those slopes are the only signposts, and often the fast way up is the long way round.
Mobs in Cherry Grove
Four animals, and the bees are the ones you came for. Sheep and rabbits each take about two fifths of a spawn attempt, sheep in a group of two to four and rabbits two to six, with pigs on a fifth in ones and twos.
Bees pollinate the blossom, fill their nests with honey and sting only when provoked, which under a canopy this dense means when you break the nest without a campfire under it. Rabbits give rabbit hide with raw rabbit and once in a while a rabbit's foot; sheep give wool that regrows after a shearing once they eat grass; pigs give porkchops, or a ride if you have a saddle and a carrot tied to a stick. The quiet residents here are worth listing per attempt: rabbits two to six at a time, giving rabbit hide, rabbit meat and rabbit's feet; sheep giving mutton and wool; a pig, for example, that can be ridden once you have a saddle. The bee fills nests with honey, pollinates the flowers and stings only when provoked. Rabbits come 2 to 6 at a time, and each one drops hide and raw rabbit.
Cherry Grove blocks & resources
Cherry Log, Cherry Leaves and Pink Petals grow here and in no other biome, so this is the only place in the world to get pink wood without a trade. Cherry Planks come from the log, and the petals give pink dye by the handful.
The harvest is wood from its trees, and the trees are worth more than the usual: cherry leaves drop saplings like any other, so one trip is enough to plant the colour at home.
The blossom and the ground cover are laid down as two separate layers, the trees first and the petals after, which is why petals turn up in the open grass where no tree stands.
The one thing you cannot do is dye a plank this colour at home, so the whole trip is worth a spare shulker of logs.
Cherry Planks, Cherry Log and Cherry Leaves are one cherry tree counted three ways.
Cherry Leaves
Pink PetalsStructures & features in Cherry Grove
Pink petals and no front door. Cherry grove owns no structure at all, so a visit rewards you with blossom trees, petal ground cover and a mountainside view rather than with anything to loot.
There is one build that can appear near it: a pillager outpost, which turns up in twelve biomes across this list. The ground below does the rest of the work, since mineshaft tunnels under the roots, dungeon rooms deeper than that, and a stronghold now and then get placed with no eye for where the petals stop, and can be dug up here as easily as anywhere. The reward for exploring is scenery instead of buildings, and what was generated beneath the blossom, dungeons and mineshafts and an occasional stronghold, is tied to nothing overhead. None of that generation cares about biome boundaries; it simply ignores them, so such tunnels are still down there under the pink.
Cherry Grove biome colours
Nothing else is this pale. #B6DB61 does the grass and the leaves both, and no other biome uses it for either, which is why the ground reads almost as bright as the blossom above it. Dive and the water fog turns #5DB7EF, again a colour that belongs to this page alone. The music is its own too, back every 10 to 20 minutes.
Cherry Grove terrain features
- -cherry blossom trees
- -pink petal ground cover
- -mountainside
Cherry Grove: what generates per chunk
Ten cherry trees per chunk, with an eleventh on one chunk in ten. The flower pass is where this biome pulls ahead: five or ten patches per chunk depending on the noise, each with 96 tries, and no rarity filter at all, so every chunk gets them. A plains chunk gets its flowers on one chunk in 32. Forty four passes in total, and that flower pass is the difference you are looking at when the ground here reads pink.
Cherry Grove: spawn rules and variants
The pigs, sheep and rabbits under the blossom are the standard versions: the cherry grove sits between the two temperature lists and takes neither.
The bees are the reason most people come, and the biome is on the list the game consults when it places a stronghold.
Cherry Grove: structure depths and spawns
No village in the blossom, but an outpost can stand in it, and the portal that generates here is the mountain version because the grove counts as high ground.
The chambers underneath keep to the same -40 to -20 band as the rest of the Overworld and blank every spawn list inside their own walls.
Which biomes border Cherry Grove
Step out of Cherry Grove and the reading changes by up to 0.9, from -0.2 to 0.7.
- Meadow: no change in temperature at 0.5, Donkey comes in, Pig and Bee drop out, with Village and Pillager Outpost on that side.
- Grove: 0.7 colder at -0.2, you gain Wolf and Fox, Pig, Sheep and Bee drop out, with Pillager Outpost on that side.
- Forest: 0.2 warmer at 0.7, Cow, Chicken and Wolf turn up, no more Rabbit and Bee.
What the mobs in Cherry Grove drop
Cherry Grove pays out 5 different drops across the mobs on its spawn list: mutton, rabbit meat, rabbit's feet, rabbit hide and porkchops.
Sheep is the one to build a farm on: it takes 40 percent of the animal draw in Cherry Grove and drops mutton. Behind it in the same draw come Rabbit on 40 percent for rabbit meat, rabbit's feet and rabbit hide and Pig on 20 percent for porkchops.
What Cherry Grove is good for
The cherry grove is the only source of cherry logs, cherry leaves and pink petals in the game, so every pink build in every world starts with a trip to one. Pink petals can be replanted, which makes the ground cover renewable once you have the first handful.
Bees spawn in the cherry grove alongside pigs, sheep and rabbits, so honey and honeycomb come from the same visit. Nothing generates here, no village and no outpost, which is unusual for a biome this open.
How to find Cherry Grove
Pink petals on the ground are unmistakable, but cherry grove is rare and hides on mountainsides, and that is where the /locate biome search earns its keep, since a grove can sit a very long way from anything else you know:
Rarity makes no difference: the search requires cheats to be enabled whenever pink petals are the target, or operator permissions on a server, while the command can point thousands of blocks away from the world you use it in.
Cherry Grove on Java Edition against Cherry Grove on Bedrock
Cherry Grove is the other biome where the temperature differs between the editions: 0.5 on Java against 0.3 on Bedrock, with downfall 0.8 on both.
Bedrock pins the colours instead of computing them, so the grass and the leaves under the blossom are fixed at #b6db61 on that edition, and the water is drawn #5db7ef there against #3F76E4 on Java.
| Cherry Grove | Java | Bedrock |
|---|---|---|
| Cherry Grove in /locate biome | minecraft:cherry_grove | minecraft:cherry_grove |
| Cherry Grove temperature | 0.5 | 0.3 |
| Cherry Grove water colour | #3F76E4 | #5db7ef |
Cherry Grove name and version history
Cherry Grove is one of the few biomes whose name turned up before the biome did: it was readable in 1.19.4 while the biome itself only started generating in 1.20. Since then the name has not changed once, across 24 releases.
- 1.20Cherry Grove starts generating
Cherry Grove: which advancements count
Getting Adventuring Time means visiting Cherry Grove at least once. 55 biomes count, 11 do not, and Cherry Grove is one of the 15 temperate biomes on the counting side.




