Wooded Badlands

Badlands variant with oak trees growing on the plateaus. Coarse dirt replaces grass in some areas. Previously called Wooded Badlands Plateau.
Overview
Terracotta with a green top. The plateaus here carry oak trees and coarse dirt where the ordinary badlands has bare rock, which makes this the only badlands with shade and wood.
That greenery is the whole difference and it matters: an oak forest growing on terracotta gives you both building materials in one place, with red sand and dead bushes between the trunks. World generation allows a 4% animal chance, so it is quiet but not empty, and surface mineshafts run through it on dark oak beams.
Temperature 2, humidity 0, an extremely hot and arid climate that stays permanently dry, so no rain and no snow, and a snow golem melts on arrival. minecraft:wooded_badlands is rare, was added in 1.7.2 as Wooded Badlands Plateau, and 1.21 generates it under the shorter name.
Where to find it
Overworld badlands with trees on top. Badlands, Eroded Badlands and Savanna border it, so a warm dry region with any green in it is the place to check.
Look for terracotta plateaus whose flat tops are unexpectedly green with oak trees and coarse dirt.
Rare, and it hides in plain sight: from below it reads as ordinary terracotta, and the oak only shows once you are up on the plateau. Coarse dirt underfoot means you have arrived. Plan the trip, because distance is what stands between you and one: no commands, no shortcuts, just the most reliable way there is. Following the badlands rim will do more than any signposts, and it often ends here.
Mobs
The oak on top changes the look and not the spawning. No mobs spawn naturally here: terracotta and coarse dirt under those trees cannot serve as a valid spawn block for passive animals, and the open, well lit plateau keeps hostile mobs away too, shade and nightfall aside.
In practice the creatures you meet under these oaks wander in from the badlands, the eroded badlands or the savanna, so the wood you came for is quieter than any other wood on this site.
Wooded badlands is one of 5 biomes with its own animal chance at world generation: 4.0%.
Blocks & resources
Terracotta and Red Sand under Oak Log and Coarse Dirt: this is the only place in the game where oak grows out of terracotta, and the trees stand on the plateau tops rather than in the valleys.
The harvest is wood from its trees, which sounds ordinary until you notice it is the only wood for a long way in any direction, and the same extra gold that runs through the rest of the badlands runs under these trees.
The wood is planted by a rule of its own instead of the forest one, which is why the oaks come in scattered clumps with coarse dirt around their feet. A snow golem melts up here as well.
Worth knowing before you settle up here: badlands rules apply, no rain ever falls on the plateau, so any farm you build needs water you carry in yourself.
Structures & features
Oak on top of terracotta, and a mineshaft between the two. The surface level abandoned mineshaft is the single structure tied to wooded badlands, and it brings dark oak supports, exposed cobwebs and minecart chests up to a level where you can walk into them.
The trees are what set this variant apart otherwise, since they put wood in a biome that is short of it. Underneath, the world carries on with dungeon rooms and the odd stronghold, neither of them tied to the trees above. Finding those rails is the main reason to seek the wooded plateaus out, and the oak on top is the other, so the reasons to visit come down to wood and rails.
Biome Colors
Brown badlands grass, #90814D, and the same music the other two badlands play. The animal chance when the ground is drawn is 4 percent, higher than the 3 its neighbours get and still far under the usual 10, which is why the oak on top is emptier than woodland anywhere else. A snow golem melts here as well.
Terrain Features
- -terracotta plateaus with oak trees
- -coarse dirt
- -dead bushes
What generates per chunk
Five oaks per chunk, six on one chunk in ten, from the only tree pass any badlands runs. The rest of the list is shared with its two neighbours: 50 extra gold tries per chunk, dry grass on one chunk in six, sugar cane on one in five, cactus on one in thirteen. Forty nine passes, one more than the bare badlands, and that one is the trees.
Spawn rules and animal variants
The oaks on the plateau do not bring animals with them: the wooded badlands spawn none, while still being classed warm for farm animals and frogs.
It is the third badlands page on this site with the same rule and the same silence, and it is on the stronghold list.
Structure depths and forced spawns
Even with oaks on top the wooded badlands builds nothing on its surface, and the mineshaft under it is the mesa version rather than the ordinary one.
The mountain portal and the chambers in their -40 to -20 band complete a list that is identical to its two neighbours.
Structures Found
How to Find
Oak on top of terracotta plateaus is the wooded version, and coarse dirt is what holds those trees, so try the /locate biome lookup, which names the oak topped plateau and not the bare terracotta beside it:
Oak on terracotta requires cheats to be enabled wherever the oak topped plateau is stored, or operator permissions on a server, though the surface mineshaft underneath is not in anything you use the command for.




