Ice Spikes

Features dramatic packed ice spikes towering up to 50 blocks. Packed ice does not melt and is useful for fast travel ice roads.
Overview of Ice Spikes
Packed ice pillars up to fifty blocks tall on a flat white plain. Nothing else in Minecraft looks like this landscape.
The floor is packed ice and snow blocks, the temperature reads 0, which is freezing, and what falls is snowfall rather than rain. Packed ice does not melt whatever you stand next to it, which is why players cut it out by the stack and lay ice roads with it. Rabbits are born white here to match the ground, polar bears take 9% of the animal spawns, and strays fire their slowness arrows out of the dark. World generation gives this biome a 7% chance of placing animals at all, well under the default, so it is emptier than it looks.
Nothing generates on it: no village, no outpost, no temple. Finding one means travelling, because the surrounding climate only draws these edges next to snowy plains, where snowfall replaces rainfall for good. minecraft:ice_spikes is a rare cold biome that arrived in 1.7.2 and is still generated in 26.2.
Where to find Ice Spikes
Overworld only, and it grows out of snowy flatland instead of mountains. Snowy Plains and Snowy Taiga are its two neighbours.
It is rare and only borders snowy plains; the giant packed-ice pillars are visible from far away.
Rare, but the giveaway is enormous: packed ice pillars stand far above everything near them, so a horse across open snow finds one sooner than any careful grid. Strays shoot out of the shadow between the spikes. Expect a long walk unless you have elytra: from over the snow the spikes show at once, and walking commonly gets you there anyway, since you will meet the snowy plains that hold them first.
Mobs in Ice Spikes
The same three as the flat snow next door, and the pillars do nothing to change the odds. Rabbits take 91 percent of an animal spawn attempt in twos and threes, all of them white here, and polar bears take the remaining 9 percent in ones and twos. A bear leaves you alone until its cubs are behind you, and then it does not.
Strays turn up on roughly 1 in 6 attempts, four to a group. A stray is a frozen skeleton and its arrows apply Slowness, which is a worse problem on packed ice than it sounds, because you slide and it does not miss.
Ice spikes is one of 5 biomes with its own animal chance at world generation: 7%. Harmless company, mostly: the rabbit, for example, drops a rabbit's foot occasionally, plus hide and raw rabbit, and the polar bear is passive but defends its cubs aggressively if you stray too close. Watch the numbers, though. Per attempt the stray is a sixth of the hostile spawns, four at a time, and the polar bear 1 in 11, and those Slowness-tipped arrows are fired whether or not you are ready. Strays come 4 at a time and each fires from range.
Ice Spikes blocks & resources
Worth breaking: Packed Ice, Ice and Snow Block. Packed Ice is the point. It does not melt, it does not turn back into water when you mine it without silk touch, and here it stands in pillars tall enough to see from the next biome.
The ground is packed ice as well, laid down in flat patches before the spikes go up, so you are walking on the same block the towers are made of. Nowhere else fills its floor this way.
The generator lays a patch of packed ice over this ground before a single spike goes up, which is why the floor is nothing like the neighbouring snowy plains and is filled with the same block as the towers.
IceStructures & features in Ice Spikes
Massive packed ice pillars and nothing else standing. Not one generated build belongs to ice spikes, so the spikes themselves are the whole reward: pillars rising out of flat packed ice, snow cover between them, and a skyline no other biome produces.
Nothing about that stops the underground. Tunnels of an abandoned mineshaft, a dungeon room or two and once in a while a stronghold get placed with no regard for the ice above, and can be dug out here as readily as under grass. Exploring rewards you with scenery no other biome offers, not buildings, while dungeons, mineshafts and an occasional stronghold were dug beneath the pillars by placement that ignores boundaries and is tied to nothing above. Such a find is still worth digging out under the pillars.
Ice Spikes biome colours
The colours are the standard cold ones, which is a surprise on a biome that looks like nothing else: the packed ice does the work, not any value the biome sets. There is no music of its own. What it does set is the animal chance, 7 percent instead of 10, one of only five biomes that touch it, and that is why the plain reads emptier than the snowy plains next door.
Ice Spikes terrain features
- -massive packed ice pillars
- -flat packed ice ground
- -snow cover
Ice Spikes: what generates per chunk
Two passes make this biome and both are unique to it: ice spikes at 3 tries per chunk and ice patches at 2. That is all it takes, because a spike is up to fifty blocks tall. Trees run at 0.1 per chunk, so one chunk in ten gets a single spruce. Forty eight passes in total.
Ice Spikes: spawn rules and variants
Ice spikes are classed exactly like the snowy plains they grow out of: white rabbits, snow foxes, cold farm animals and cold frogs.
Rabbits and polar bears are the only two that turn up on their own, so the white rabbit is the one rule you will see with your own eyes.
Ice Spikes: structure depths and spawns
For all its drama the ice spikes biome builds nothing on top: no igloo, no village, no outpost. Everything on its list is underground.
Mineshafts, a stronghold and the chambers in their -40 to -20 band are what the spikes are standing on.
Which biomes border Ice Spikes
Step out of Ice Spikes and the reading changes by up to 0.5, from -0.5 to 0.
- Snowy Plains: no change in temperature at 0, with Village and Pillager Outpost on that side.
- Snowy Taiga: 0.5 colder at -0.5, Wolf, Fox and Sheep turn up, Polar Bear and Stray drop out, with Igloo and Abandoned Camp on that side.
What the mobs in Ice Spikes drop
Ice Spikes pays out 8 different drops across the mobs on its spawn list: rabbit meat, rabbit's feet, rabbit hide, arrows, bones, tipped arrows, cod and salmon.
Rabbit is the one to build a farm on: it takes 90.9 percent of the animal draw in Ice Spikes and drops rabbit meat, rabbit's feet and rabbit hide. Behind it in the same draw comes Polar Bear on 9.1 percent for cod and salmon.
What Ice Spikes is good for
Ice spikes put more packed ice above ground than any other biome, and packed ice is what you want: it is faster to travel on than ordinary ice, it does not melt near a torch, and it takes a silk touch pickaxe to carry home.
The pillars are tall enough to be a landmark from a long way off, which is why so many players build their ice road base here. Polar bears, rabbits and strays spawn between the spikes, and no structure generates at all.
How to find Ice Spikes
Packed ice pillars are visible for hundreds of blocks, yet the biome is rare enough to miss entirely, and that is where the /locate biome lookup earns its place, because packed ice pillars can stand just beyond the horizon you see:
Packed ice takes the usual key: that search requires cheats to be enabled for the world those packed ice pillars stand in, or operator permissions on a server, while the ground between the command's pillars is ice you can use as a road.
Ice Spikes on Java Edition against Ice Spikes on Bedrock
Ice Spikes answers to ice_plains_spikes on Bedrock, and it is one of the seven biomes where the numbers themselves differ: the downfall is 0.5 on Java and 1 on Bedrock, the maximum the scale allows.
Temperature is 0 on both. That higher downfall goes with the deepest snow in the game on Bedrock, from half a block to one and a half blocks, so the spikes stand in far more snow there than on Java.
| Ice Spikes | Java | Bedrock |
|---|---|---|
| Ice Spikes in /locate biome | minecraft:ice_spikes | minecraft:ice_plains_spikes |
| Ice Spikes temperature | 0 | 0 |
| Ice Spikes water colour | #3F76E4 | #14559b |
| Ice Spikes snow depth, blocks | n/a | 0.5 to 1.5 |
Ice Spikes name and version history
Ice Spikes goes back to 1.7.2 and has been listed under this name in 51 releases, the oldest of them 1.13. No rename has ever touched it.
- 1.7.2Ice Spikes starts generating
- Bedrockstill uses the id ice_plains_spikes
Ice Spikes: which advancements count
Skipping Ice Spikes costs you Adventuring Time. That advancement counts 56 biomes out of 67, the 9 cold ones among them, and Ice Spikes has to be on your map before it fires.




