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OVERWORLD BIOMES

The main dimension where players spawn and survive. Contains the most diverse range of biomes. 54 biomes in this dimension.

Temperate

(15 biomes)
Plains

One of the most common biomes. Villages spawn frequently here. Excellent for early-game building due to flat terrain.

common6 mobs2 structures
Sunflower Plains

The only biome where sunflowers naturally generate. Sunflowers always face east, making them a natural compass.

uncommon6 mobs
Forest

One of the most common biomes. Great source of wood early game. Both oak and birch trees generate here.

common5 mobs
Flower Forest

Contains nearly every flower type in the game. The best biome for collecting dye materials. Rabbits spawn here instead of wolves.

uncommon5 mobs
Birch Forest

Exclusively birch trees. Provides a consistent and aesthetic wood source. Fairly common biome.

common4 mobs
Old Growth Birch Forest

Features extra-tall birch trees that can grow much higher than normal birch trees. Previously called Tall Birch Forest.

uncommon4 mobs
Dark Forest

The only biome where Woodland Mansions generate. The thick canopy creates low light levels, allowing hostile mobs to spawn during the day.

uncommon4 mobs1 structure
Taiga

Spruce-dominated biome with foxes and sweet berry bushes. Taiga villages use spruce wood architecture.

common7 mobs2 structures
Old Growth Pine Taiga

Features massive 2x2 spruce trees and podzol ground cover. Mossy cobblestone boulders dot the landscape. Previously called Giant Tree Taiga.

uncommon7 mobs
Old Growth Spruce Taiga

Similar to Old Growth Pine Taiga but with denser leaf coverage on the giant spruce trees. Previously called Giant Spruce Taiga.

uncommon7 mobs
Meadow

A high-altitude grassy biome found on mountain slopes. Lone trees here always have a bee nest. Part of the mountain biome family.

uncommon3 mobs2 structures
Cherry Grove

A beautiful biome featuring pink cherry blossom trees. Generates on mountain hillsides. Cherry wood has a unique pink color. Added in the Trails & Tales update.

rare4 mobs
Swamp

Slimes can spawn on the surface at night. Swamp Huts house witches and black cats. Blue orchids are exclusive to swamps.

common3 mobs1 structure
Mangrove Swamp

Features unique mangrove trees with exposed root systems. Mud blocks generate naturally here. Warm frogs spawn in this biome.

uncommon3 mobs
River

Rivers cut through the landscape connecting biomes. Good source of clay and sand. Drowned can spawn in rivers at night.

common3 mobs

Cold

(9 biomes)

Ocean

(9 biomes)
Frozen Ocean

Ocean surface is frozen with large icebergs containing blue ice. Blue ice is the fastest block for ice boat travel. Polar bears spawn on icebergs.

uncommon6 mobs2 structures
Ocean

Standard ocean biome with moderate depth. Contains kelp forests and seagrass. Dolphins can lead players to treasure.

common4 mobs2 structures
Deep Ocean

Much deeper than regular oceans. Ocean Monuments with Elder Guardians generate exclusively in deep ocean variants. Guardians patrol around monuments.

common5 mobs3 structures
Warm Ocean

The only ocean biome with coral reefs. Tropical fish in many colorful variants swim here. Sea pickles provide underwater light. Coral dies if placed outside water.

uncommon4 mobs2 structures
Lukewarm Ocean

Transition ocean between warm and normal. Sand floor but no coral reefs. Both tropical fish and cod can be found here.

common6 mobs2 structures
Cold Ocean

Cold ocean variant with darker, bluer water. Salmon spawn here alongside cod. Gravel forms the ocean floor.

common4 mobs2 structures
Deep Lukewarm Ocean

Deep variant of the lukewarm ocean. Ocean Monuments can generate here. Shares the warmer water color of the lukewarm ocean.

uncommon6 mobs3 structures
Deep Cold Ocean

Deep variant of the cold ocean. Ocean Monuments can generate here. Darker water color than the lukewarm variant.

uncommon5 mobs3 structures
Deep Frozen Ocean

Deep variant of the frozen ocean. Features large icebergs and blue ice. Ocean Monuments can generate beneath the ice. Polar bears spawn on icebergs.

uncommon6 mobs3 structures

Warm

(11 biomes)
Stony Peaks

Mountain peaks that generate in warmer regions. Features exposed stone instead of snow. Calcite bands can be found here.

uncommon1 mob
Desert

It never rains in deserts. Desert temples contain trapped chests with TNT. Husks replace zombies. Sugar cane can generate near water.

common2 mobs4 structures
Savanna

Flat terrain with acacia trees. It never rains here. Llamas and horses spawn naturally. Savanna villages use acacia wood.

common8 mobs2 structures
Savanna Plateau

An elevated version of the savanna with flat tops and steep cliff edges. Generates at higher altitudes. Same mobs and structures as regular savanna.

uncommon8 mobs2 structures
Windswept Savanna

The most extreme terrain in the game. Features massive overhangs, floating islands, and dramatic cliffs. Previously called Shattered Savanna.

rare8 mobs
Badlands

Also known as Mesa. Gold ore generates at any height here. Surface-level mineshafts with dark oak supports are exclusive to this biome. Features colorful terracotta layers.

rare1 structure
Eroded Badlands

One of the rarest biomes. Features dramatic terracotta hoodoo pillars and spires. Great landscape for screenshots and builds.

very rare1 structure
Wooded Badlands

Badlands variant with oak trees growing on the plateaus. Coarse dirt replaces grass in some areas. Previously called Wooded Badlands Plateau.

rare1 structure
Jungle

Dense tropical biome with massive 2x2 jungle trees. Parrots, ocelots, and pandas spawn here. Jungle temples contain redstone puzzle traps.

uncommon4 mobs1 structure
Bamboo Jungle

The primary source of bamboo. Pandas have a higher spawn rate here. Podzol covers the ground. Bamboo can be used for scaffolding and as fuel.

rare4 mobs1 structure
Sparse Jungle

A sparser version of the jungle with smaller trees and less undergrowth. Previously called Jungle Edge. Acts as a transition biome.

uncommon2 mobs

Underground

(4 biomes)

Beach & Special

(6 biomes)