OVERWORLD BIOMES
The main dimension where players spawn and survive. Contains the most diverse range of biomes. 54 biomes in this dimension.
Temperate
(15 biomes)One of the most common biomes. Villages spawn frequently here. Excellent for early-game building due to flat terrain.
The only biome where sunflowers naturally generate. Sunflowers always face east, making them a natural compass.
One of the most common biomes. Great source of wood early game. Both oak and birch trees generate here.
Contains nearly every flower type in the game. The best biome for collecting dye materials. Rabbits spawn here instead of wolves.
Exclusively birch trees. Provides a consistent and aesthetic wood source. Fairly common biome.
Features extra-tall birch trees that can grow much higher than normal birch trees. Previously called Tall Birch Forest.
The only biome where Woodland Mansions generate. The thick canopy creates low light levels, allowing hostile mobs to spawn during the day.
Spruce-dominated biome with foxes and sweet berry bushes. Taiga villages use spruce wood architecture.
Features massive 2x2 spruce trees and podzol ground cover. Mossy cobblestone boulders dot the landscape. Previously called Giant Tree Taiga.
Similar to Old Growth Pine Taiga but with denser leaf coverage on the giant spruce trees. Previously called Giant Spruce Taiga.
A high-altitude grassy biome found on mountain slopes. Lone trees here always have a bee nest. Part of the mountain biome family.
A beautiful biome featuring pink cherry blossom trees. Generates on mountain hillsides. Cherry wood has a unique pink color. Added in the Trails & Tales update.
Slimes can spawn on the surface at night. Swamp Huts house witches and black cats. Blue orchids are exclusive to swamps.
Features unique mangrove trees with exposed root systems. Mud blocks generate naturally here. Warm frogs spawn in this biome.
Rivers cut through the landscape connecting biomes. Good source of clay and sand. Drowned can spawn in rivers at night.
Cold
(9 biomes)Frozen variant of the river biome. Water surface generates as ice. Strays can spawn here instead of regular skeletons.
A vast snowy flatland. Snow villages and igloos generate here. Some igloos have hidden basements with brewing stands.
Features dramatic packed ice spikes towering up to 50 blocks. Packed ice does not melt and is useful for fast travel ice roads.
A cold spruce forest covered in snow. Igloos can generate here. White-coat foxes spawn instead of the orange variant.
Generates where cold biomes meet the ocean. The shore is covered in snow. Water at the edge may freeze.
Smooth, rounded mountain peaks covered in snow and packed ice. Goats can spawn here. Part of the 1.18 mountain generation overhaul.
Dramatic jagged mountain peaks reaching extreme heights. Goats spawn here and can knock entities off cliffs. The most dramatic mountain biome.
A snowy forest found on mountain slopes. Contains natural powder snow traps that can catch unsuspecting players. Leather boots prevent sinking.
Steep mountainsides covered in snow with hidden powder snow patches. Igloos can generate on snowy slopes. Watch out for powder snow traps.
Ocean
(9 biomes)Ocean surface is frozen with large icebergs containing blue ice. Blue ice is the fastest block for ice boat travel. Polar bears spawn on icebergs.
Standard ocean biome with moderate depth. Contains kelp forests and seagrass. Dolphins can lead players to treasure.
Much deeper than regular oceans. Ocean Monuments with Elder Guardians generate exclusively in deep ocean variants. Guardians patrol around monuments.
The only ocean biome with coral reefs. Tropical fish in many colorful variants swim here. Sea pickles provide underwater light. Coral dies if placed outside water.
Transition ocean between warm and normal. Sand floor but no coral reefs. Both tropical fish and cod can be found here.
Cold ocean variant with darker, bluer water. Salmon spawn here alongside cod. Gravel forms the ocean floor.
Deep variant of the lukewarm ocean. Ocean Monuments can generate here. Shares the warmer water color of the lukewarm ocean.
Deep variant of the cold ocean. Ocean Monuments can generate here. Darker water color than the lukewarm variant.
Deep variant of the frozen ocean. Features large icebergs and blue ice. Ocean Monuments can generate beneath the ice. Polar bears spawn on icebergs.
Warm
(11 biomes)Mountain peaks that generate in warmer regions. Features exposed stone instead of snow. Calcite bands can be found here.
It never rains in deserts. Desert temples contain trapped chests with TNT. Husks replace zombies. Sugar cane can generate near water.
Flat terrain with acacia trees. It never rains here. Llamas and horses spawn naturally. Savanna villages use acacia wood.
An elevated version of the savanna with flat tops and steep cliff edges. Generates at higher altitudes. Same mobs and structures as regular savanna.
The most extreme terrain in the game. Features massive overhangs, floating islands, and dramatic cliffs. Previously called Shattered Savanna.
Also known as Mesa. Gold ore generates at any height here. Surface-level mineshafts with dark oak supports are exclusive to this biome. Features colorful terracotta layers.
One of the rarest biomes. Features dramatic terracotta hoodoo pillars and spires. Great landscape for screenshots and builds.
Badlands variant with oak trees growing on the plateaus. Coarse dirt replaces grass in some areas. Previously called Wooded Badlands Plateau.
Dense tropical biome with massive 2x2 jungle trees. Parrots, ocelots, and pandas spawn here. Jungle temples contain redstone puzzle traps.
The primary source of bamboo. Pandas have a higher spawn rate here. Podzol covers the ground. Bamboo can be used for scaffolding and as fuel.
A sparser version of the jungle with smaller trees and less undergrowth. Previously called Jungle Edge. Acts as a transition biome.
Underground
(4 biomes)A beautiful underground biome. Axolotls spawn exclusively here. Azalea trees on the surface indicate lush caves below. Glow berries provide natural light.
Features pointed dripstone formations. Stalactites can drip water to fill cauldrons. Pointed dripstone deals extra fall damage. Large ore veins can generate here.
The most dangerous underground biome. Home to the Warden, which is attracted by vibrations and can deal massive damage. Ancient Cities contain unique loot including echo shards and disc fragments.
A pale, eerie biome featuring ghostly pale oak trees and hanging moss. The Creaking mob spawns here, animated by Creaking Heart blocks hidden in trees. Part of the Pale Garden update.
Beach & Special
(6 biomes)Generates where land biomes meet the ocean. Turtles lay eggs on beaches. Buried treasure chests can be found using treasure maps from shipwrecks.
Rocky coastal biome where mountains meet the ocean. Features steep cliff faces. No passive mobs naturally spawn here.
One of the rarest biomes. Hostile mobs cannot naturally spawn here, making it the safest biome. Mooshrooms are exclusive to this biome. Mycelium replaces grass.
Previously called Extreme Hills. Emerald ore generates naturally here. Llamas and goats can spawn. Infested stone blocks contain silverfish.
A variant of windswept hills with gravel replacing much of the surface. Previously called Gravelly Mountains. Can be treacherous due to gravel slides.
Forested variant of windswept hills. Combines dramatic elevation with dense tree coverage. Previously called Wooded Mountains.