OVERWORLD BIOMES
The main dimension where players spawn and survive. Contains the most diverse range of biomes. 54 biomes in this dimension.
What the Overworld is
The Overworld holds 54 of the 64 biomes on this site, which is everything except the five in the Nether and the five in The End. It is also the only dimension with weather and with a temperature range worth the name: from -0.7 in Frozen Peaks and Jagged Peaks up to 2 in Desert, the three savannas and the three badlands. Rain falls in 36 of them, snow in 11, and 7 stay dry no matter what the sky does.
Because it spans that range it splits into six of the eight groups on this site: 15 temperate, 11 warm, 9 cold, 9 ocean, 6 beach and special, and 4 underground. Rarity spreads out too, with 19 common biomes, 25 uncommon, 8 rare and the 2 very rare ones, Eroded Badlands and Mushroom Fields. Six biomes here go back to Alpha 1.2.0, which makes them the oldest ground in the game, and Pale Garden from 1.21.4 is the newest.
Temperate
(15 biomes)One of the most common biomes. Villages spawn frequently here. Excellent for early-game building due to flat terrain.
The only biome where sunflowers naturally generate. Sunflowers always face east, making them a natural compass.
One of the most common biomes. Great source of wood early game. Both oak and birch trees generate here.
Contains nearly every flower type in the game. The best biome for collecting dye materials. Rabbits spawn here instead of wolves.
Exclusively birch trees. Provides a consistent and aesthetic wood source. Fairly common biome.
Features extra-tall birch trees that can grow much higher than normal birch trees. Previously called Tall Birch Forest.
The only biome where Woodland Mansions generate. The thick canopy creates low light levels, allowing hostile mobs to spawn during the day.
Spruce-dominated biome with foxes and sweet berry bushes. Taiga villages use spruce wood architecture.
Features massive 2x2 spruce trees and podzol ground cover. Mossy cobblestone boulders dot the landscape. Previously called Giant Tree Taiga.
Similar to Old Growth Pine Taiga but with denser leaf coverage on the giant spruce trees. Previously called Giant Spruce Taiga.
A high-altitude grassy biome found on mountain slopes. Lone trees here always have a bee nest. Part of the mountain biome family.
A beautiful biome featuring pink cherry blossom trees. Generates on mountain hillsides. Cherry wood has a unique pink color. Added in the Trails & Tales update.
Slimes can spawn on the surface at night. Swamp Huts house witches and black cats. Blue orchids are exclusive to swamps.
Features unique mangrove trees with exposed root systems. Mud blocks generate naturally here. Warm frogs spawn in this biome.
Rivers cut through the landscape connecting biomes. Good source of clay and sand. Drowned can spawn in rivers at night.
Cold
(9 biomes)Frozen variant of the river biome. Water surface generates as ice. Squid and salmon still swim underneath it.
A vast snowy flatland. Snow villages and igloos generate here. Some igloos have hidden basements with brewing stands.
Features dramatic packed ice spikes towering up to 50 blocks. Packed ice does not melt and is useful for fast travel ice roads.
A cold spruce forest covered in snow. Igloos can generate here. White-coat foxes spawn instead of the orange variant.
Generates where cold biomes meet the ocean. The shore is covered in snow. Water at the edge may freeze.
Smooth, rounded mountain peaks covered in snow and packed ice. Goats can spawn here. Part of the 1.18 mountain generation overhaul.
Dramatic jagged mountain peaks reaching extreme heights. Goats spawn here and can knock entities off cliffs. The most dramatic mountain biome.
A snowy forest found on mountain slopes. Contains natural powder snow traps that can catch unsuspecting players. Leather boots prevent sinking.
Steep mountainsides covered in snow with hidden powder snow patches. Igloos can generate on snowy slopes. Watch out for powder snow traps.
Ocean
(9 biomes)Ocean surface is frozen with large icebergs containing blue ice. Blue ice is the fastest block for ice boat travel. Polar bears spawn on icebergs.
Standard ocean biome with moderate depth. Contains kelp forests and seagrass. Dolphins can lead players to treasure.
Much deeper than regular oceans. Ocean Monuments with Elder Guardians generate exclusively in deep ocean variants. Guardians patrol around monuments.
The only ocean biome with coral reefs. Tropical fish in many colorful variants swim here. Sea pickles provide underwater light. Coral dies if placed outside water.
Transition ocean between warm and normal. Sand floor but no coral reefs. Both tropical fish and cod can be found here.
Cold ocean variant with darker, bluer water. Salmon spawn here alongside cod. Gravel forms the ocean floor.
Deep variant of the lukewarm ocean. Ocean Monuments can generate here. Shares the warmer water color of the lukewarm ocean.
Deep variant of the cold ocean. Ocean Monuments can generate here. Darker water color than the lukewarm variant.
Deep variant of the frozen ocean. Features large icebergs and blue ice. Ocean Monuments can generate beneath the ice. Polar bears spawn on icebergs.
Warm
(11 biomes)Mountain peaks that generate in warmer regions. Features exposed stone instead of snow. Calcite bands can be found here.
It never rains in deserts. Desert temples contain trapped chests with TNT. Husks replace zombies. Sugar cane can generate near water.
Flat terrain with acacia trees. It never rains here. Horses, donkeys and armadillos spawn naturally. Savanna villages use acacia wood.
An elevated version of the savanna with flat tops and steep cliff edges. Generates at higher altitudes. Unlike the savanna below it, no villages or pillager outposts generate up here, and its ruined portals are the mountain variety.
The most extreme terrain in the game. Features massive overhangs, floating islands, and dramatic cliffs. Previously called Shattered Savanna.
Also known as Mesa. Gold ore generates at any height here. Surface-level mineshafts with dark oak supports are exclusive to this biome. Features colorful terracotta layers.
One of the rarest biomes. Features dramatic terracotta hoodoo pillars and spires. Great landscape for screenshots and builds.
Badlands variant with oak trees growing on the plateaus. Coarse dirt replaces grass in some areas. Previously called Wooded Badlands Plateau.
Dense tropical biome with massive 2x2 jungle trees. Parrots, ocelots, and pandas spawn here. Jungle temples contain redstone puzzle traps.
The primary source of bamboo. Pandas have a higher spawn rate here. Podzol covers the ground. Bamboo can be used for scaffolding and as fuel.
A sparser version of the jungle with smaller trees and less undergrowth. Previously called Jungle Edge. Acts as a transition biome.
Underground
(4 biomes)A beautiful underground biome. Axolotls spawn exclusively here. Azalea trees on the surface indicate lush caves below. Glow berries provide natural light.
Features pointed dripstone formations. Stalactites can drip water to fill cauldrons. Pointed dripstone deals extra fall damage. Large ore veins can generate here.
The most dangerous underground biome. Home to the Warden, which is attracted by vibrations and can deal massive damage. Ancient Cities contain unique loot including echo shards and disc fragments.
A pale, eerie biome featuring ghostly pale oak trees and hanging moss. The Creaking mob spawns here, animated by Creaking Heart blocks hidden in trees. Part of the Pale Garden update.
Beach & Special
(6 biomes)Generates where land biomes meet the ocean. Turtles lay eggs on beaches. Buried treasure chests can be found using treasure maps from shipwrecks.
Rocky coastal biome where mountains meet the ocean. Features steep cliff faces. No passive mobs naturally spawn here.
One of the rarest biomes. Hostile mobs cannot naturally spawn here, making it the safest biome. Mooshrooms are exclusive to this biome. Mycelium replaces grass.
Previously called Extreme Hills. Emerald ore generates naturally here. Llamas can spawn. Infested stone blocks contain silverfish.
A variant of windswept hills with gravel replacing much of the surface. Previously called Gravelly Mountains. Can be treacherous due to gravel slides.
Forested variant of windswept hills. Combines dramatic elevation with dense tree coverage. Previously called Wooded Mountains.
Mobs across these 54 biomes
Forty mobs turn up across the 54 Overworld biomes and 39 of them live nowhere else; only the skeleton also spawns beyond this dimension. Savanna Plateau carries the longest list with eight, and six biomes have no animal list of their own at all, among them all three badlands.
- Chickenonly in this dimensionspawns in 19 of the 54, strongest in Birch Forest at 25 percent of the draw
- Sheeponly in this dimensionspawns in 19 of the 54, strongest in Meadow at 40 percent of the draw
- Pigonly in this dimensionspawns in 17 of the 54, strongest in Birch Forest at 25 percent of the draw
- Cowonly in this dimensionspawns in 16 of the 54, strongest in Birch Forest at 20 percent of the draw
- Rabbitonly in this dimensionspawns in 12 of the 54, strongest in Desert at 92 percent of the draw
- Drownedonly in this dimensionspawns in 11 of the 54, strongest in River at 16 percent of the draw
- Squidonly in this dimensionspawns in 11 of the 54, strongest in River at 100 percent of the draw
- Codonly in this dimensionspawns in 6 of the 54, strongest in Ocean at 100 percent of the draw
- Donkeyonly in this dimensionspawns in 6 of the 54, strongest in Meadow at 20 percent of the draw
- Salmononly in this dimensionspawns in 6 of the 54, strongest in River at 100 percent of the draw
- Wolfonly in this dimensionspawns in 6 of the 54, strongest in Taiga at 13 percent of the draw
- Dolphinonly in this dimensionspawns in 5 of the 54, strongest in Ocean at 14 percent of the draw
- Foxonly in this dimensionspawns in 5 of the 54, strongest in Grove at 31 percent of the draw
- Horseonly in this dimensionspawns in 5 of the 54, strongest in Plains at 11 percent of the draw
- Tropical Fishonly in this dimensionspawns in 5 of the 54, strongest in Mangrove Swamp at 100 percent of the draw
- Guardianonly in this dimensionspawns in 4 of the 54
- Llamaonly in this dimensionspawns in 4 of the 54, strongest in Savanna Plateau at 12 percent of the draw
- Polar Bearonly in this dimensionspawns in 4 of the 54, strongest in Frozen Ocean at 100 percent of the draw
- Armadilloonly in this dimensionspawns in 3 of the 54, strongest in Savanna at 19 percent of the draw
- Goatonly in this dimensionspawns in 3 of the 54, strongest in Frozen Peaks at 100 percent of the draw
- Beeonly in this dimensionspawns in 2 of the 54
- Frogonly in this dimensionspawns in 2 of the 54, strongest in Mangrove Swamp at 100 percent of the draw
- Ocelotonly in this dimensionspawns in 2 of the 54, strongest in Jungle at 0 percent of the draw
- Pandaonly in this dimensionspawns in 2 of the 54, strongest in Bamboo Jungle at 47 percent of the draw
- Parrotonly in this dimensionspawns in 2 of the 54, strongest in Jungle at 44 percent of the draw
- Pufferfishonly in this dimensionspawns in 2 of the 54, strongest in Warm Ocean at 38 percent of the draw
- Strayonly in this dimensionspawns in 2 of the 54, strongest in Snowy Plains at 16 percent of the draw
- Axolotlonly in this dimensionspawns in 1 of the 54, strongest in Lush Caves at 100 percent of the draw
- Boggedonly in this dimensionspawns in 1 of the 54, strongest in Swamp at 6 percent of the draw
- Creakingonly in this dimensionspawns in 1 of the 54
- Creeperonly in this dimensionspawns in 1 of the 54, strongest in Dripstone Caves at 16 percent of the draw
- Glow Squidonly in this dimensionspawns in 1 of the 54, strongest in Lush Caves at 100 percent of the draw
- Huskonly in this dimensionspawns in 1 of the 54, strongest in Desert at 16 percent of the draw
- Mooshroomonly in this dimensionspawns in 1 of the 54, strongest in Mushroom Fields at 100 percent of the draw
- Skeletonspawns in 1 of the 54, strongest in Dripstone Caves at 16 percent of the draw
- Slimeonly in this dimensionspawns in 1 of the 54, strongest in Swamp at 0 percent of the draw
- Spideronly in this dimensionspawns in 1 of the 54, strongest in Dripstone Caves at 16 percent of the draw
- Turtleonly in this dimensionspawns in 1 of the 54, strongest in Beach at 100 percent of the draw
- Wardenonly in this dimensionspawns in 1 of the 54
- Zombieonly in this dimensionspawns in 1 of the 54, strongest in Dripstone Caves at 16 percent of the draw
Structures in the Overworld
Fourteen structures generate in the Overworld and every one of them is exclusive to it: a shipwreck or an ancient city has no counterpart in the other two dimensions. Twenty-five of the 54 biomes have no structure of their own.
- Pillager Outpostonly in this dimensiongenerates in 10 of the 54, among them Plains and Taiga
- Ocean Ruinsonly in this dimensiongenerates in 9 of the 54, among them Frozen Ocean and Ocean
- Shipwreckonly in this dimensiongenerates in 9 of the 54, among them Frozen Ocean and Ocean
- Villageonly in this dimensiongenerates in 6 of the 54, among them Plains and Taiga
- Ocean Monumentonly in this dimensiongenerates in 4 of the 54, among them Deep Ocean and Deep Lukewarm Ocean
- Iglooonly in this dimensiongenerates in 3 of the 54, among them Snowy Plains and Snowy Taiga
- Mineshaft (surface)only in this dimensiongenerates in 3 of the 54, among them Badlands and Eroded Badlands
- Jungle Pyramidonly in this dimensiongenerates in 2 of the 54, among them Jungle and Bamboo Jungle
- Ancient Cityonly in this dimensiongenerates in 1 of the 54, among them Deep Dark
- Buried Treasureonly in this dimensiongenerates in 1 of the 54, among them Beach
- Desert Pyramidonly in this dimensiongenerates in 1 of the 54, among them Desert
- Fossilonly in this dimensiongenerates in 1 of the 54, among them Desert
- Swamp Hutonly in this dimensiongenerates in 1 of the 54, among them Swamp
- Woodland Mansiononly in this dimensiongenerates in 1 of the 54, among them Dark Forest
How the 54 compare
- Coldest at temperature -0.7
- Frozen Peaks and Jagged Peaks
- Warmest at temperature 2
- Desert, Savanna, Savanna Plateau, Windswept Savanna, Badlands, Eroded Badlands and Wooded Badlands
- Most mobs, 8 of them
- Savanna Plateau
- Rarest, counted as very rare
- Eroded Badlands and Mushroom Fields
- Longest in the game, since Alpha 1.2.0
- Plains
- Newest, added in 1.21.4
- Pale Garden
The spread is what makes this dimension different from the other two. Nether and End both sit at one temperature and one rarity, while the Overworld runs across 2.7 points of temperature, four rarity steps and twelve different versions of the game. That is also why a world here can look completely different two thousand blocks away, and why the group pages are the faster way in than this list.
One hundred and seven different blocks are named across these 54 biomes, from cherry logs and pink petals to packed ice, mud, podzol and terracotta. That is more material than the Nether and The End hold together, several times over.