Deep Cold Ocean

Deep variant of the cold ocean. Ocean Monuments can generate here. Darker water color than the lukewarm variant.
Overview of Deep Cold Ocean
Cold water, deep water. The darkest blue the game gives an unfrozen sea, over gravel far enough down that the light barely reaches it.
Monuments generate here, which puts elder guardians and sponge rooms under some of the coldest water in the Overworld, and guardians circle outside them. Salmon and cod swim above, drowned below, and kelp climbs from the gravel.
Temperature 0.5 with 0.5 humidity is the mild temperate climate every ocean shares, so rainfall at the surface. minecraft:deep_cold_ocean is uncommon, was split off in 1.13, and 26.2 still sinks it beside the cold shelf.
Where to find Deep Cold Ocean
Deep cold water in the Overworld, further out than the shelf. Cold Ocean, Deep Ocean and Deep Frozen Ocean border it, so it begins where a cold sea stops being shallow.
Sail cold waters until the floor drops away; monuments can appear in the depths.
Uncommon rather than hidden: sail cold water until the floor disappears from under the boat. Guardians mean a monument is down there, and that monument is usually the whole reason for the trip. Sail through the cold shallows before anything else: nothing in the ordinary sea marks the change except the light, which reaches nowhere near this floor, and the water turns dark long before you reach the ice. Those neighbours will reveal it soon enough, and once the light under the hull goes you are nearly there.
Mobs in Deep Cold Ocean
The cold ocean list, one monster heavier. Squid take 60 percent of the spawn attempts, cod and salmon 50 percent each, the drowned about 1 in 100, and the guardian arrives with the monument.
A guardian fires a charging laser and inflicts Mining Fatigue near that monument, which is the whole reason a deep dive here goes wrong. Around it, cod is the common food fish and salmon the cold-water one, both easy to net in a bucket, and the squid drop ink sacs for a book and quill as well as black dye. The drowned brings its trident and its nautilus shells as usual. Behind it, salmon half and squid 60%. Cod hand over cod and bone meal, squid drop ink sacs, used for black dye and for books and quill, and on the peaceful side that is the lot; turn your back on the wrong shape and the drowned, underwater and a zombie, trident included if you are unlucky, is behind it. Watch the beam from the guardian while you are at it. A cod, for example, shoals three to six at a time. A drowned will wield whatever it picked up.
Deep Cold Ocean blocks & resources
Gravel, Seagrass and Kelp over a floor that sits far enough down to need a plan. Cold and deep is where ocean monuments stand, so a trip here is usually about the building rather than the blocks.
You can carry out gravel by the stack on the way, and the seagrass follows the deep cold rule: sparse, like the shallow cold sea, but spread over a much bigger floor.
People come for the monument that stands out here and leave with a full inventory of prismarine, but what sets this floor apart is the pattern its seagrass is laid down in over so much ground.
Kelp still grows at this depth, which is the one thing the cold water does not take away from you.
Seagrass
KelpStructures & features in Deep Cold Ocean
Cold, deep, and holding all three. An ocean monument can generate on this floor, one of four biomes on this site deep enough for the prismarine temple, its Elder Guardians and the hidden gold blocks inside it.
Ocean ruins are the sunken stone version of the same idea, found in nine biomes here, with chests of loot and buried treasure maps. A shipwreck adds an eleventh option, its chests packed with emeralds, treasure maps and supplies.
The gravel floor lies far enough down that the swim itself is the risk, and the kelp does nothing to shorten it. Deeper still, mineshaft tunnels with dungeon rooms cut off them and a stronghold on occasion generate with no attention paid to the cold water on top. A temple guarded by Elder Guardians and concealing gold, a vessel whose chests hold supplies, a ruin of sunken stone: exploring all three offers loot and challenges in one dive. Each of these is thoroughly guarded in its own way, as well as being able to sit within sight of the next, which is worth planning for.
Deep Cold Ocean biome colours
Same water as the shallow cold sea, #3D57D6, and the same grass and leaf pair that the whole ocean group carries. What separates this page is not colour at all but depth, and the game gives it the general music rather than anything of its own. Three carvers reach the floor, which is why undersea caves open in the gravel down here.
Deep Cold Ocean terrain features
- -deep water
- -gravel floor
- -kelp
Deep Cold Ocean: what generates per chunk
The deep cold sea gets 40 seagrass tries per chunk, eight more than the shallow version and eight fewer than an ordinary deep ocean, which is as fine a distinction as world generation makes anywhere. Kelp runs on noise. Forty eight passes, and the rest of them are the ore and spring lists every Overworld chunk gets.
Deep Cold Ocean: spawn rules and variants
Cold classification, deep water and a monument: the deep cold ocean is on the cold farm animal list and on the map outline list, and it spawns squid, cod, salmon and drowned.
Nothing here takes a winter coat, because the fox and rabbit rules need snow on the ground rather than cold water over it.
Deep Cold Ocean: structure depths and spawns
A monument can stand on this floor, which the shallow cold ocean cannot manage, and it brings its own guardian spawn list and blocks the axolotls inside its walls.
Cold ocean ruins and shipwrecks fill in around it.
Structures found in Deep Cold Ocean
Which biomes border Deep Cold Ocean
Deep Cold Ocean is a 0.5 island in a range of 0.5 to 0.5.
- Cold Ocean: no change in temperature at 0.5, Guardian drops out.
- Deep Ocean: no change in temperature at 0.5, Dolphin turns up, Salmon drops out.
- Deep Frozen Ocean: no change in temperature at 0.5, Polar Bear turns up, no more Cod.
What the mobs in Deep Cold Ocean drop
Counting only what the spawn list can give you, Deep Cold Ocean yields 8 drops: ink sacs, bone meal, cod, salmon, copper ingots, rotten flesh, prismarine crystals and prismarine shards.
The heaviest roll in Deep Cold Ocean is Squid at 60 percent of the water animal draw, which makes ink sacs the easiest thing to gather here.
Guardian also drops here (cod, prismarine crystals and prismarine shards), but it does not roll against a spawn weight in Deep Cold Ocean, so it arrives by structure, by breeding or by egg.
What Deep Cold Ocean is good for
The deep cold ocean is a monument biome with a gravel floor, so a single trip can bring back prismarine from the guardians and flint from the ground under them.
Salmon and cod swim here for food, squid and drowned fill the water in between, and kelp grows off the gravel. Ocean ruins and shipwrecks generate alongside the monument, which makes this one of the busiest ocean floors in the game.
How to find Deep Cold Ocean
Deep water over a gravel floor is where an ocean monument can sit unseen, so use the /locate biome lookup, so the monument over that deep gravel floor has a starting point:
Gravel and depth take the same key: this requires cheats to be enabled wherever that deep gravel floor is stored, or operator permissions on a server, while the ruins here lie deeper than the ones near shore.
Deep Cold Ocean on Java Edition against Deep Cold Ocean on Bedrock
The deep cold ocean carries the same name on Bedrock and the ocean standard for climate, 0.5 temperature against 0.5 downfall.
Java gives it #3D57D6 and Bedrock #2080c9, the pair it shares with the shallow cold ocean, and unlike the frozen oceans it gets no snow depth at all on Bedrock.
| Deep Cold Ocean | Java | Bedrock |
|---|---|---|
| Deep Cold Ocean in /locate biome | minecraft:deep_cold_ocean | minecraft:deep_cold_ocean |
| Deep Cold Ocean temperature | 0.5 | 0.5 |
| Deep Cold Ocean water colour | #3D57D6 | #2080c9 |
| Deep Cold Ocean snow depth, blocks | n/a | 0 to 0.125 |
Deep Cold Ocean name and version history
Every release since 1.13, 51 in total, has called this biome Deep Cold Ocean. It goes back to 1.13, and where eleven other biomes were renamed in 1.18, Deep Cold Ocean was not one of them.
- 1.13Deep Cold Ocean starts generating
Deep Cold Ocean: which advancements count
Adventuring Time is the one advancement Deep Cold Ocean feeds into. It tracks 56 of the 67 biomes in the game, and the ocean group contributes 9 of them, Deep Cold Ocean included.




