Small End Islands

Small, isolated end stone islands floating in the void. Found in the transition area between the central island and the outer End. No structures or chorus plants generate here.
Overview
Scattered stepping stones in the void, between the central island and the outer ring. Each one is a lump of end stone, and there is nothing on it.
Crossing them is the point: an ender pearl thrown at the next island is the cheapest way over, and a bridge is the safest. No structure and no chorus plant generates on them, and endermen are the only company you will get.
Temperature 0.5, permanently weatherless, so no weather, no rain and no snow, and the void underneath. minecraft:small_end_islands has filled that gap since 1.9, and 1.21 still scatters them.
Where to find it
Scattered rock in the void, reached after a Stronghold and an End Portal like everything else out here. The End and End Highlands lie on either side of the gap.
These are the scattered little islands in the void between the central island and the outer ring, crossed with Ender Pearls or bridges.
Common in that ring and awkward with it: nothing but end stone and endermen, and the space between islands is a straight drop. Pearls or a bridge, and never meet an enderman's eye while you are carrying blocks. The eyes of ender come first, as they do for everything through that portal. Being scattered, the islands reveal themselves slowly: travel out and the void soon turns to end stone, then back again. Watch your footing, because ordinary jumps do not cross the gap to the neighbours listed here.
Mobs
Endermen are the only thing listed for these rocks, four at a time, on islands barely wide enough to stand on.
They teleport, they carry blocks around, and they leave you alone until you look at a head, which is difficult to avoid while lining up a jump across the void. Nothing else spawns out here, so the islands are as empty as they look right up to the moment one appears behind you. Per attempt the enderman is all of the hostile spawns, 4 at a time, and it teleports and picks up blocks whether or not you look directly at it. Counted per attempt that is one mob, and if it teleports behind you the island is smaller than you thought.
Blocks & resources
End Stone again, on islands small enough to walk across in a few seconds, with void between every one of them. The block list is short because there is nothing here but the ground itself.
That ground is put down by a rule of its own: the islands are decorated as they generate, so the chorus plants growing on them arrive with the island instead of being planted afterwards, and no two of them come out the same shape.
What sets these islands apart is that they are made and laid down in a single pass, so the pattern of chorus on them is part of the island rather than something added afterwards.
End Stone is the beginning and the end of the block list out on these small end islands.
Structures & features
Tiny floating islands with void between them and nothing built on any of them. No build is tied to these islands, so the islands themselves and the gaps you have to cross are the entire experience.
Any End structure you reach from here belongs to the neighbouring outer islands, not to these. What the small islands are good for is the crossing itself, since a pair of Elytra and the end stone under your feet turn them into stepping stones towards the cities on the larger land. Exploring rewards you with scenery and a long jump rather than buildings. Nothing generated on these rocks belongs to them, and they belong to nothing else either.
Biome Colors
Black overhead like the rest of the End, no music, no fog and no carvers at all. The islands are solid end stone with nothing hollowing them out, which is why the only caves out here are the ones players dig. The grass and leaf values on this page exist but are never drawn.
Terrain Features
- -tiny floating islands
- -void between islands
What generates per chunk
One pass in total, and it is the island itself: decorated end islands at one or two per chunk on one chunk in 14. Nothing grows on them afterwards, because no vegetation pass runs out here at all. That single number is the whole generation of this biome.
Spawn rules and animal variants
The small islands are cold ground on paper like the rest of the End. Endermen spawn on them, nothing else does, and no variant rule has any effect out here.
It is the last page in this comparison and the one with the fewest rules that ever fire.
Structure depths and forced spawns
Nothing is built on the small islands either: they are terrain and chorus and nothing else.
That leaves the highlands and the midlands as the only two biomes in the dimension where the game puts a building down.
How to Find
The scattered specks between the big islands are a biome of their own, and they are easy to fly straight past, so reach for the /locate biome query, since those specks hide in the void until you are almost on top of them:
This scatter of specks requires cheats to be enabled before the scattered specks can be named, or operator permissions on a server, while the gaps between them ask for a plan, not just a command and a direction you use on the spot.



