Grove

A snowy forest found on mountain slopes. Contains natural powder snow traps that can catch unsuspecting players. Leather boots prevent sinking.
Overview
A snowy spruce forest halfway up a mountain, between the treeline below and the bare snow above. Powder snow collects between the trunks, and it does not look any different from ordinary snow until you step into it.
Leather boots let you walk on that powder snow instead of sinking through it, and a bucket lets you take some home. Wolves, foxes and rabbits live here, pillager outposts are built on the slopes, and the spruce grows tall enough to be worth felling.
Temperature minus 0.2 with 0.8 humidity gives a near freezing climate and snowfall rather than rain, since rainfall gives way to snow at this altitude, cold but not the coldest. minecraft:grove is uncommon, was added in 1.18, and 1.21 still wraps it around mountain shoulders.
Where to find it
Grove wraps the lower half of an Overworld mountain. Snowy Slopes, Meadow, Snowy Taiga and Taiga border it, so it is the belt where spruce still grows and snow already lies.
It wraps the lower snowy slopes of mountains in spruce forest; search where snowy mountains meet treeline.
Uncommon, and simple once you know the height: leave a meadow and walk up until the grass gives out. Powder snow sits between the trees waiting to swallow you, so leather boots go on before the climb. Neither of the other dimensions has anything that could appear like it, and climbing in the right direction rarely finds nothing: a snowy mountain close by commonly means a grove around its foot.
Mobs
Rabbits hold most of this ground, 62 percent of an animal spawn attempt, two or three at a time, and they are born white among the snowy spruce. Foxes take 31 percent two up to four, and the white foxes here hunt those rabbits for a living while carrying whatever else they found in their mouth.
Wolves are the rare one at 8 percent, and they come alone rather than in a pack. Bones still tame one, and one wolf out of a grove is worth more than the powder snow you crossed to reach it. The numbers behind that: fox is 31% of the animals, two, three or four together, then wolf 1 in 13 and rabbit 62%. A rabbit drops raw rabbit, hide and a rabbit's foot if the drop goes your way, and a wolf tamed with bones becomes a loyal combat pet that keeps the foxes off them. They keep themselves to the trees, and a wolf, for example, will become yours for a handful of bones. Occasionally a rabbit's foot comes off one.
Blocks & resources
Worth breaking: Spruce Log, Snow, Powder Snow and Snow Block. The spruces grow full sized under the snow line, so this is proper timber country with a white roof, and most trips here are for wood from its trees.
Powder Snow is the one to take home. It looks like a snow layer, you fall straight through it, and with a bucket it becomes the safest lift and the cheapest mob trap in the game. It generates here and on the slopes above and almost nowhere else.
The trees follow a rule of their own rather than the one the neighbouring snowy biomes use, which is why a grove is a wood and a snowy slope is bare.
The generator fills a grove with trees where the slopes above it stay bare, and that filled tree line is the border you can pick out from the next mountain.
Structures & features
A pillager outpost stands among the snowy spruce here, as it does in twelve biomes altogether here. The watchtower is guarded, the captain inside it drops a banner, and that banner puts the Bad Omen effect on you until it wears off.
Watch your footing on the approach: powder snow traps sit between the trees and swallow anyone walking in a straight line. No other build belongs to grove, though the world still puts mineshaft tunnels under the slope, dungeon rooms beside them and the rare stronghold deeper again, without asking which biome is on top. The tower is the main thing worth seeking out in a grove, and finding it is easy from below, since the pillagers inside guard a captain whose banner triggers Bad Omen. Reasons to seek it out are that tower and the powder snow warning that comes with it, and by the time you see the tower, the pillagers have usually seen you.
Biome Colors
Snowy grass, #80B497, and snowy leaves, #60A17B, both shared with nine other cold pages, under the pale #8AABFF sky that the same group uses. What is not shared is the music, which is a track of its own that returns every 10 to 20 minutes. No fog, no drifting particles, and no change to how fire behaves.
Terrain Features
- -snowy spruce trees on mountainsides
- -powder snow traps
What generates per chunk
Ten spruce trees per chunk, eleven on one chunk in ten, from a pass this biome keeps to itself. The frozen lava spring at 20 tries is shared with the three peaks above it. Forty three passes altogether, and the tree pass is doing nearly all the visible work.
Spawn rules and animal variants
A grove is the one snowy biome with a proper animal population: wolves, rabbits and foxes all spawn under the snowy spruces, and both the rabbits and the foxes take their winter form.
Farm animals are on the cold list here as well, so a cow led up from the valley is not what spawns in the trees. Strongholds can be biased towards this biome.
Structure depths and forced spawns
An outpost can stand among the snowy spruces, and unlike the peaks above it the grove gets the standard ruined portal rather than the mountain one, because the biome sits below the mountain line.
Mineshafts and chambers fill the depth underneath in the usual way.
Structures Found
How to Find
Snowy spruce on a mountainside is a biome of its own, with powder snow hidden between the trunks, and that is where the /locate biome query pays off, before the powder snow between those snowy spruce catches you at speed:
Powder snow changes nothing here: this command requires cheats to be enabled before the powder snow can be named, or operator permissions on a server, though it never warns you where that snow is, whichever route you use.




